DANNY TAYLOR
SENIOR GRAPHIC DESIGNER

Project order
1. Game Day Bingo 2. Pilot Pay Day Bingo 3. Good Fortune 4. Badlands Fortune (Reskin & Resize) 5. 1,000.000 Degrees Link
6. Passion of the Nile (Reskin) 7. Enchanted Dreams (Reskin)
I designed logos and gaming symbols create page layouts for games and signage tech art production, game art from beginning to finish product. All these projects I am showing have been graphic work I have worked on over the years.











1 Created UI layout, animations, and transitions
2 Designed bonus round and win celebration visuals
3 Adapted existing game for a new platform
Twins Wild GameDay Bingo
1 Created UI layout, animations, and transitions
2 Designed bonus round and win celebration visuals
3 Adapted existing game for a new platform
Vikings GameDay Bingo



Lobstermania GameDay Bingo
Wild Hockey GameDay Bingo
1 Created UI layout, animations, and transitions
2 Designed bonus round and win celebration visuals
3 Adapted existing game for a new platform


1 Created UI layout, animations, and transitions
2 Designed bonus round and win celebration visuals
3 Adapted existing game for a new platform

Working on these projects provided valuable opportunities to solve complex design and production challenges. A key focus was reimagining and reskinning legacy games already in the market, transforming them into modern, visually engaging experiences. The updated designs were well received by players, contributing to increased engagement and improved overall performance. Through this process, I delivered meaningful visual improvements while maintaining efficiency and scalability within the production pipeline.


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The following outlines the production pipeline used to develop slot machine and iPad-based gamegraphics. These tools and processes support the full lifecycle of game development—from conceptthrough final implementation—and are fully compatible with Unity.
Tools & Output Formats
1 After Effects: AVI, MPEG, MP4, PNG, WAV
2 Blender: OBJ, FBX, SVG, PNG, TIFF
3 Illustrator: AI, EPS, PNG, SVG
4 Photoshop: PSD, PSB, PNG
Experience & Impact
Working on these projects provided valuable opportunities to solve complex design and productionchallenges. A key focus was reimagining and reskinning legacy games already in the market,transforming them into modern, visually engaging experiences.
The updated designs were well received by players, contributing to increased engagement and improved overall performance. Through this process, I delivered meaningful visual improvementswhile maintaining efficiency and scalability within the production pipeline.



Production Pipeline & Workflow



THE PASSION OF THE NILE
( RESKIN GAME )
Is a reskinned Class 2 and Lottery games. Our team had been tasked with solving the problem of redesigning the old game with all new graphics. My tasks were page layout creating symbols, animation, meter creation, and building assets for Engineers to transform the graphics into working Unity components for the game.
( Photoshop, After Effect, Illustrator, and Unity are the programs used. )






PILOT PAYDAY


( Pilot Pay Day )
This is a in house game, my task was to create motion by animating the graphics
on this project. I helped created page layouts and falling money/coins and exploding text with bingo balls. After completing the finish project I passed off the workable content assets for the engineers.







Is a Class 2 and Lottery game, I was ask to create a Asian style game that had a different twist than other games that had been created by our team. I added a Mahjong Bonus feature to give the player a chance to enjoy the game to the fullest. It turned out great the player stacked up in lines waiting their turn to play. It was a complete success.
I created 90% of all the graphics on this game from the symbols, font effects, page layout, royles, colors, animations, Mahjong bonus play , basegame and all the different size.
This game was a lot of fun and the players enjoyed it.
GOOD FORTUNE











NEW DESIGN







BADLANDS FORTUNE
Brand Reskin & Platform Adaptation
Redesigned the game’s visual system, rebranding “Awakening” into “Fortune.”Rebuilt and resized all assets to seamlessly transition from slot machine hardwareto an iPad platform.
My task was recreating the font titles and re-animating all the animations in the game with the new font changes. Also the symbols and bonus screen had to be updated also, this was a rather large project with so many moving parts. It was fun with many unexpected turns, it was a success and turned out perfect.




1,000.000 DEGREES LINK
COOL SIGN DIGITAL TOPPER CONTENT
My tasks on the Cool Signs games were page layout and team animation.
This was an enormous project that covered years of creation, I am showing the different styles of games and the levels of difficulty I was able to over come.
I incorporated the 1,000,000 Degrees link logo into the sign toppers animation. I was able to solve the problems by creating a clean composition that works for the viewer.
( THESE ARE LICENSE GAME DESIGNS )











PASSION OF THE NILE
( RESKIN GAME )
Is a reskinned Class 2 and Lottery games. Our team had been tasked with solving the problem of redesigning the old game with all new graphics. My tasks were page layouts creating new symbols, animations, meter creation and building assets for Engineers to transform the graphics into working Unity components for the game.
( Photoshop, After Effect, Illustrator, and Unity are the programs used. )







ENCHANTING DREAMS




( RESKIN GAME )
Is a reskinned Class 2 and Lottery games. Our team had been tasked with solving the problem of redesigning the old game with all new graphics. My tasks were page layouts creating new symbols, animations, meter creation and building assets for Engineers to transform the graphics into working Unity components for the game.
( Photoshop, After Effect, Illustrator, and Unity are the programs used. )






Domino Train
( New Concept Game )
Is a Class 2 and Lottery game, I was tasked with concept and designing all the graphics on this project. I created page layout, logo symbols, animation, along with building workable content assets for the engineers.

