DANNY TAYLOR
SENIOR GRAPHIC DESIGNER

Project order
1. Game Day Bingo 2. Pilot Pay Day Bingo 3. Good Fortune 4. Badlands Fortune (Reskin & Resize)
5. 1,000.000 Degrees Link 6. Passion of the Nile (Reskin) 7. Enchanted Dreams (Reskin)
Working on these projects provided valuable opportunities to solve complex design and production challenges.
A primary focus was reimagining and reskinning legacy games, transforming them into modern, visually engaging experiences. These updated designs were well received by players, driving increased engagement and improving over all game performance.
Throughout the process, I delivered impactful visual enhancements while maintaining efficiency and scalability within the production pipeline.






Vikings GameDay Bingo
Lobstermania GameDay Bingo




Designed and developed on-screen graphics and transition animations for the Viking Game Bingo experience. Collaborated with the creative team to bring playful character animations to life, enhancing the overall gameplay experience and visual engagement.

Twins Wild GameDay Bingo
Wild Hockey GameDay Bingo



Designed and developed on-screen graphics and transition animations for the Twins Wild Bingo experience. Collaborated with the creative team to bring playful character animations to life, enhancing the overall gameplay experience and visual engagement.
Designed layouts and animated sequences including transitions, bonus rounds, and celebration effects. Rigged and animated the hockey character with a variety of expressive poses to create a more energetic and entertaining player experience.
Created layouts, animations, transitions, bonus round visuals, and winning celebration effects for the game experience. This title was originally developed by King Show Games and was recreated by our team to function seamlessly on our gaming platform.

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The following outlines the production pipeline used to develop slot machine and iPad-based game graphics. These tools and processes support the full lifecycle of game development—from concept through final implementation—and are fully compatible with Unity.
Tools & Output Formats
1. After Effects: AVI, MPEG, MP4, PNG, WAV 2. Blender: OBJ, FBX, SVG, PNG, TIFF
3. Illustrator: AI, EPS, PNG, SVG 4. Photoshop: PSD, PSB, PNG
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Experience & Impact
Working on these projects provided valuable opportunities to solve complex design and production challenges. A key focus was reimagining and reskinning legacy games already in the market, transforming them into modern, visually engaging experiences.
The updated designs were well received by players, contributing to increased engagement and improved overall performance. Through this process, I delivered meaningful visual improvements while maintaining efficiency and scalability within the production pipeline.


Production Pipeline & Workflow











PILOT PAYDAY

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This in-house game provided an opportunity to enhance player engagement through motion-driven design. I focused on animating core visual elements to create a more dynamic and immersive experience.
My contributions included page layout design and the creation of animated effects such as falling money and coins, along with explosive text paired with bingo ball visuals. These elements added energy and visual excitement to the gameplay.
I delivered finalized, optimized assets to engineering, ensuring smooth integration into the game pipeline.








This Class II and lottery-based game was an opportunity to create an Asian-inspired experience with a fresh twist beyond our team’s previous titles.
To differentiate the game, I designed and implemented a Mahjong-inspired bonus feature that added a new layer of interactivity and player engagement. The feature enhanced gameplay depth and provided a more immersive experience.
The game was a strong success, with players frequently lining up to play—an indicator of its appeal and performance. I led the visual execution, creating approximately 90% of the assets, including symbols, typography, layouts, reels, color systems, animations, and both base game and bonus gameplay across multiple machine formats.
This project highlights my ability to combine creative direction with player-focused design to deliver engaging, high-performing game experiences.
GOOD FORTUNE















BADLANDS FORTUNE
Brand Reskin & Platform Adaptation
Redesigned the game’s visual system, rebranding “Awakening” into “Fortune.”Rebuilt and resized all assets to seamlessly transition from slot machine hardwareto an iPad platform.
My task was recreating the font titles and re-animating all the animations in the game with the new font changes. Also the symbols and bonus screen had to be updated also, this was a rather large project with so many moving parts. It was fun with many unexpected turns, it was a success and turned out perfect.






1,000.000 DEGREES
COOL SIGN DIGITAL TOPPER CONTENT
This multi-year project involved designing and refining digital topper content across a wide variety of game styles and complexity levels. My primary focus was on layout design and animation collaboration, ensuring each piece delivered clarity, impact, and strong visual hierarchy.
A key contribution included integrating the “1,000,000 Degrees” link logo into topper animations, maintaining brand consistency while enhancing the overall player experience.
By solving complex layout and visual challenges, I created clean, cohesive compositions that effectively communicate with players and support engagement on the casino floor.
(All designs shown are licensed game titles.)













PASSION OF THE NILE
RESKINNED GAME (CLASS II & LOTTERY)
This project centered on reimagining an existing Class II and lottery-based game through a complete visual reskin. The objective was to modernize the look and feel while preserving core gameplay mechanics.
I led the visual execution, designing page layouts, creating new symbol sets, developing animations, and building meter systems. Additionally, I produced and optimized assets for engineering, ensuring smooth implementation within Unity.
This work highlights my ability to balance creative redesign with technical requirements, delivering visually engaging results within an efficient production pipeline. Tools used: Photoshop, After Effects, Illustrator, Unity









ENCHANTING DREAMS
RESKINNED GAME (CLASS II & LOTTERY)
This project involved a full visual reskin of an existing Class II and lottery-based game. The team was tasked with modernizing the original title by redesigning all graphics while preserving core gameplay functionality.
My responsibilities included page layout design, creation of new symbol sets, animation development, meter design, and production of assets for engineering. I ensured all visuals were optimized and ready for seamless integration into Unity as functional game components.
Tools used: Photoshop, After Effects, Illustrator, Unity







THE PASSION OF THE NILE
( RESKIN GAME )
Is a reskinned Class 2 and Lottery games. Our team had been tasked with solving the problem of redesigning the old game with all new graphics. My tasks were page layout creating symbols, animation, meter creation, and building assets for Engineers to transform the graphics into working Unity components for the game.
( Photoshop, After Effect, Illustrator, and Unity are the programs used. )






NEW DESIGN





Domino Train
( New Concept Game )
Is a Class 2 and Lottery game, I was tasked with concept and designing all the graphics on this project. I created page layout, logo symbols, animation, along with building workable content assets for the engineers.

